package com.game.event
{
	public class GameEventType
	{
		
		/*-----------------------------gameLogicCtrler负责侦听---------------------------------*/
		public static const PAUSE_GAME:String = "pauseGame";
		
		public static const CONTINUE_GAME:String = "continueGame";
		
		public static const RESTART_GAME:String = "restartGame";
		
		public static const GAME_VICTOR:String = "gameVictor";
		
		public static const GAME_FAILED:String = "gameFailed";
		
		public static const HERO_DEAD:String = "heroDead";
		
		public static const ENTER_SUB_LEVEL:String = "enterSubLevel";
		
		public static const CREATE_MONSTER:String = "createMonster";
		
		public static const KILL_MONSTER:String = "killMonster";
		
		public static const MONSTER_DEAD:String = "monsterDead";
		/*-----------------------------gameLogicCtrler负责侦听---------------------------------*/
		
		
		
		/*-----------------------------gameViewCtrler负责侦听---------------------------------*/
		public static const AURA_DESTROY:String = "auraDestroy";
		
		public static const REFRESH_SKILL:String = "refreshSkill";
		
		public static const REFRESH_PET:String = "refreshPet";
		
		public static const MONSTER_BE_HIT:String = "monsterBeHit";
		
		public static const ADD_GAME_GADGET:String = "addGameGadget";
		
		public static const FREEZE_FRAME:String = "freezeFrame";
		/*-----------------------------gameViewCtrler负责侦听---------------------------------*/
		
		
		/*-----------------------------游戏界面内动态添加---------------------------------*/
		public static const CLOSE_MANAGE_SKILL:String = "closeManageSkill";
		
		public static const CLOSE_BACK_PACK:String = "closeBackPack";
		
		public static const CLOSE_MANAGE_PET:String = "closeManagePet";
		
		public static const CLOSE_MANAGE_SUTRA:String = "closeManageSutra";
		
		public static const CLOSE_SET_MENU:String = "closeSetMenu";
		/*-----------------------------游戏界面内动态添加---------------------------------*/
	}
}
